Cave goblin spears #6 – Goblin king

Cave goblin king with steam armour
I’m steaming!

Running on steam, foul brew, mind-bending mushrooms, ignorance and evil the king in his metal skin rules in the caves. Although honestly it looks more like the armour was put together with pieces of a dwarven stove, the king is proud of his magic trinket, which at once symbolizes his power and helped more than once against backstabbing.

This gorgeous Rachkam miniature stands out just enough and brings the right kind of chutzpah to the unit. In fact, I had to find a way for it not to stand out too much. The original colour scheme for the model, although I love the blues on the metal and I would have liked the shape of the helmet to suggest a moon using some yellow, would not have worked.

Becbunzen-Confrontation-card-1So I went for some dark non-metallic metal, which was not easy to pull off. I’m reasonably pleased, but it’s still a long way to nmm country.

Yes, he has some sort of gas mask on his chest, which makes little sense. But that’s goblins for you, folks. More to come!

PS Anyone wants to come up with a name?

Wolfen warrior #1

Wolfen warrior 1

Their main fantasy game, Confrontation, was surely flawed but, man, didn’t Rackham rock some minis! I love this puppy, and it’s one of the worst Wolfen sculpts.

I did my best on this one, trying to remain clean, not exaggerating the shadows and highlights on the skin, bringing out the details on the head, giving the blade a colourful “pimp” and, finally, working on a base that could match and sustain the model’s power.

What do you guys and girls think? Any suggestions for the next member of the pack?

Undergrowth bases – bonsai treeman and elven archer

Bonsai treeman Daikinee

 

 

 

Here’s a Rackham daikinee elf I painted a few years ago and a bonsai treeman dating back ages, that I both re-based with 100% natural material from the woods of the Maritime Alps. Stone is stone, bark is bark, earth is earth, and moss is moss – the grass and small plants are also made of different kinds of moss. The result is suitably messy, which I take to be realistic, but still isn’t entirely convincing from an aesthetic point of view. I’ll work on it.

The treeman’s paint job clearly goes in the “nostalgia” category – it looks way better in the picture. Having been totally outgrown and outclassed by the new flashy treemen models, I’ll have to use it as a mere 9th age treefolk elder. The elf paint job was meant to be minimal, and it shows. I might give him another go once I settle on a colour scheme for the few wood elves models I have in my collection.

Bergan Mercenaries

A couple of miniatures I’ve painted a few years ago. They’re both metal Confrontation Wolven from the old Rackham range.

Bergan Warrior Bergan Arquebusier

Bergans are imposing creatures with pronounced wolvish or canine features, standing two to three and a half meters tall. They dwelt the forests of the nothern Padwar even before the coming of the elves, and are one of the eldest non-demonic races on the continent. They are natural hunters and their size and swiftness make of them excellent warriors, but their society is peace oriented, and they prefer to merge with rather than to dominate their environment. They were never united as a people or nation and rather live as nomadic tribes.

After the founding of the elven cities, some Bergan joined forces with the elves, many ending up into the ranks of the Red Order during the first war of Olduras. This, for some, has been the beginning of the race’s demise. Introduced within the hierarchies of the islanders, engulfed by their powerful magic, or, later, taken in by the tricksy gadgets of men, many Bergan lost their fierce wildness for a much crueler civility. After the fall of the cities, those Bergans that had been fashinated by foreign ways scattered north and south of the infested Padwar. Some, driven away from the east by the orthodox tribes that were struggling to regain the forests from the demons, crossed the sea for the first time, and landed in Roburgh or on the Orcaan islands of the southern archipelago and began to work as mercenaries.

Bergan greatsword.

Bergan mercenaries are often armed with great swords, which they can wield much more easily than a human warrior. Usually, Bergan greatswords are lightly armoured and rely on their agility and reach to avoid blows.

Most greatswords are maintained by the Royal army or the Guild in Roburgh, while some, especially on the continent, remain more independent. Bergan greatswords are usually dedicated warriors, spending most of their time practising the art and meditating.

The best Bergan swordmasters have handed down a few ritual techniques they learned from the masters of the Red Order, so that they are able to speed up their movement, charge their muscles before releasing a blow, jump higher and run faster than normal, make some capillaries explode in the opponent’s eye or cramp its hands or legs with the use of magic.

Bergan Arquebusier.

While powder weapons are still a rarity, and are only produced in the Phoenix workshops and, in lesser number, copied in the factories of Roburgh, the Bergan, with their keen sight and innate sense of tracking and hiding, make for outstanding marksmen. So, a few wily employers started training them as arquebusiers with great results and now a significant part of Bergan mercenaries is armed with specifically designed, oversized, arquebuses. Indeed, Bergan gunners, as they are sometimes called, have made a reputation for themselves and mark among the highest fees in the trade. After the Ban that drove all elves and semi-humans out of the Empire of the Phoenix, they are mostly settled in Roburgh and some in the Orkney archipelago off the North coast.

Since orthodox Bergans loath the use of human technology, arquebusiers place themselves at the nadir of Bergan tradition. And one can say they occupy that place with some jouissance: they can often be heard praising the debasement of their ancestral culture and cracking jokes against their own race as they work on their whiskey in the poshest taverns and brothels of the colonies.