Dirz #6 The project so far


A couple of group pictures of the Dirz models I have painted so far.


Apart from the bases, there is little that ties together the crossbowmen and the Dawn warriors, and I am not sure how much they feel like a whole…

Deuteros_Games_Dirz_Keratis Warrior_Next steps in the palette.JPG

Even though it’s not going to happen for a while, the next step in the project would be to paint some of these gorgeous Keratis warriors, and I’m not sure what colour scheme to use. The main thing will have to be choosing between a red or a cyan robe, I guess… What do you think?

Dirz #5 Dawn Warriors

Dawn warriors

Finally! Three complete Dawn warriors from the Rackham range.

As you can see I desaturated the bases, going from yellow sand to dirt and went for a dark purple base rim treated with brown and yellow so that it doesn’t stand out too much.

Dawn warrior 1

Dawn warrior 2

Dawn warrior 3

These are still rather quick paint jobs, but it was really fun to paint the blue, purple, turquoise and white NMM armour and the beautiful flowing capes.

Dawn warrior 1 backDawn warrior 2 back

Dawn warrior 3 back

I even found a nice spot for taking the pictures – the background is blurred, but it’s a very fitting, giant wall-sized print of The Temptation of Saint Anthony by Hieronymus Bosch.

I surely hope I’ll find more time to paint soon – I have some Infinity miniatures that are almost done and itching to be completed…

Dirz #3 Dawn warrior wip

I’m still painting.



But still painting.

Dawn warrior wip

I’m showing this as a work in progress, both because I am planning to bring out a few highlights still, and because I hope I’ll be able to take better pictures. The colour of the cape, in particular, is quite off in this one.

The sculpt is gorgeous and I tried not to ruin it too much. I took a couple of bold risks going for two cold colours for the metal and the cloth, and placing such a cold mini on a desert base. I did work some yellows here and there, but it does not show too much. Does the mini feel unbalanced to you?

Also, painting desert sand turned out not to be the easiest thing in the world… Do you have any suggestions?

Dirz #2 Viper wip

Another work in progress, since my bases are still lost in the mail… So, here’s my initial work on Ysis, a named character of the Dirz faction.

Ysis the Viper 1

The original paintjob for the card, as you can see, went for a nice blend of different off-white tones for the suit and a dark steel for the weapons.


I wanted something to match with the crossbowmen, so opted for a red suit and contrasting, pale blue nmm metals. As it stands now, I think the metals may be too monotonous, even though they suggest the idea of some kind of mechanical prosthesis, which I would be quite fitting. I’ll try to add some yellow reflections coming from the ground. I will also have to add a visible yellow spot somewhere, probably the lens on her mask.

Ysis the Viper 2

The figure is suitably slender for an assassin and its pose is charged with tension. Even though it’s difficult to capture it on photograph, the sculpt is literally dynamic: when you have it in your hands your are constantly invited to turn it and it works well from every angle.

Ysis the Viper 3

In relation to the rest of the Dirz miniatures, Ysis should provide a link between the crossbowmen and the armoured knights that came with her in the starter box, by combining the red tone of the cloth I used for the former with the blue-grey tones of the armour, which should be predominant in the latter.

She still needs some touching up, but what do you think so far?

Dirz #1 Work in progress

I didn’t want to post pictures of the new project until I had finished the bases as well, but since I still haven’t received them I’ll go on and share some of the Dirz models I’ve been working on.


Scorpion Neuromancer
Click for a larger version and a better look at the CGA armour.


The first model is a Scorpion Neuromancer – which is almost, almost, too badass a name to be cool. This mini I had won years ago at a painting competition for kids and painted in a horrible, flat, dusty-looking, pea-green cloak. Every time I was looking at my Rackham models he was screaming for a better paint job. I worked some ice blue and purples and darker green in the cloak, darkened the tunic and completely reworked the armour, which used to be TM gold.

Now for the armour I tried a new technique based on the high intensity 4 colours CGA palette. Here:

cgaOr, better, here:


I’m not going to use the CGA palette all the time, and I think it would be difficult to pull it off on a whole miniature, but for some smaller and weird looking NMM I really think it’s a nice idea.

Next, I was working on three Dirz Crossbowmen. Unfortunately I had bought the models second hand and they came with some layers of glue and paint on the junctures that I wasn’t able to remove entirely, but the beauty of their vaguely inhuman sculpt still shows without problems.

Dirz Crossbowman 1Dirz Crossbowman 1b

I decided these are going to be either homunculi or alchemically enhanced humans, so I added cyan and yellowgreen to the very pale skin tone. The only drawback, since they are going to sit on desert bases, is that they’ll need a lot of sun lotion.


Dirz Crossbowman 2Dirz Crossbowman 2b

Their izaars are done in the usual transition from purple to red that I like, to which I added some highlights of good old Citadel Ruby Red from a veteran pot of paint which has been with me for around 20 years.

Dirz Crossbowman 3bDirz Crossbowman 3

I’m not sure how well the dark miniature will fit with these lighter minis – we’ll have to see if common bases will do the trick…

I hope you like this new project, next I’ll probably show the assassin and possibly the first Nomads, who are currently on the workbench.

Undergrowth bases – bonsai treeman and elven archer

Bonsai treeman Daikinee




Here’s a┬áRackham daikinee elf I painted a few years ago and a bonsai treeman dating back ages, that I both re-based with 100% natural material from the woods of the Maritime Alps. Stone is stone, bark is bark, earth is earth, and moss is moss – the grass and small plants are also made of different kinds of moss. The result is suitably messy, which I take to be realistic, but still isn’t entirely convincing from an aesthetic point of view. I’ll work on it.

The treeman’s paint job clearly goes in the “nostalgia” category – it looks way better in the picture. Having been totally outgrown and outclassed by the new flashy treemen models, I’ll have to use it as a mere 9th age treefolk elder. The elf paint job was meant to be minimal, and it shows. I might give him another go once I settle on a colour scheme for the few wood elves models I have in my collection.

Bergan Mercenaries

A couple of miniatures I’ve painted a few years ago. They’re both metal Confrontation Wolven from the old Rackham range.

Bergan Warrior Bergan Arquebusier

Bergans are imposing creatures with pronounced wolvish or canine features, standing two to three and a half meters tall. They dwelt the forests of the nothern Padwar even before the coming of the elves, and are one of the eldest non-demonic races on the continent. They are natural hunters and their size and swiftness make of them excellent warriors, but their society is peace oriented, and they prefer to merge with rather than to dominate their environment. They were never united as a people or nation and rather live as nomadic tribes.

After the founding of the elven cities, some Bergan joined forces with the elves, many ending up into the ranks of the Red Order during the first war of Olduras. This, for some, has been the beginning of the race’s demise. Introduced within the hierarchies of the islanders, engulfed by their powerful magic, or, later, taken in by the tricksy gadgets of men, many Bergan lost their fierce wildness for a much crueler civility. After the fall of the cities, those Bergans that had been fashinated by foreign ways scattered north and south of the infested Padwar. Some, driven away from the east by the orthodox tribes that were struggling to regain the forests from the demons, crossed the sea for the first time, and landed in Roburgh or on the Orcaan islands of the southern archipelago and began to work as mercenaries.

Bergan greatsword.

Bergan mercenaries are often armed with great swords, which they can wield much more easily than a human warrior. Usually, Bergan greatswords are lightly armoured and rely on their agility and reach to avoid blows.

Most greatswords are maintained by the Royal army or the Guild in Roburgh, while some, especially on the continent, remain more independent. Bergan greatswords are usually dedicated warriors, spending most of their time practising the art and meditating.

The best Bergan swordmasters have handed down a few ritual techniques they learned from the masters of the Red Order, so that they are able to speed up their movement, charge their muscles before releasing a blow, jump higher and run faster than normal, make some capillaries explode in the opponent’s eye or cramp its hands or legs with the use of magic.

Bergan Arquebusier.

While powder weapons are still a rarity, and are only produced in the Phoenix workshops and, in lesser number, copied in the factories of Roburgh, the Bergan, with their keen sight and innate sense of tracking and hiding, make for outstanding marksmen. So, a few wily employers started training them as arquebusiers with great results and now a significant part of Bergan mercenaries is armed with specifically designed, oversized, arquebuses. Indeed, Bergan gunners, as they are sometimes called, have made a reputation for themselves and mark among the highest fees in the trade. After the Ban that drove all elves and semi-humans out of the Empire of the Phoenix, they are mostly settled in Roburgh and some in the Orkney archipelago off the North coast.

Since orthodox Bergans loath the use of human technology, arquebusiers place themselves at the nadir of Bergan tradition. And one can say they occupy that place with some jouissance: they can often be heard praising the debasement of their ancestral culture and cracking jokes against their own race as they work on their whiskey in the poshest taverns and brothels of the colonies.