Gnasher herd #8 – Make some noise!

It’s been a long time. But I got a new desk light and some new paints and got back a little bit into the hobby.

I completed this small squig herd unit for 9th Age, which has been waiting there on the work desk for the better part of… two years. For once, I have bases and all! I am a bit rusty and I didn’t have that much time to dedicate to the project, as usual, but it’s nice for me to complete something. Most of the models are from the new Gitz kit from GW, with one squig and one of the bagpipes being last generation GW metal and the weird goblin mutant with the gong classic Rackham.

I had forgotten how hard it is to fit the unit together on the small bases – these squigs and goblins keep squabbling, of course! Some still end up being obscured from most angles. The Orcs & Goblins I will manage to paint in the future will stay on the square bases, just because it was my very first army and I want to at least ideally try to complete it as it was meant to be years and years ago. But, in the future, I’ll probably switch to round bases.

The handlers all have instruments – I guess we can say the goblin in armour is screaming his head off and that the iron mask he wears is amplifying the sound. I have another possible unit, 30 strong, in which all the handlers will have long forks, and five more squigs to add to this unit, if I want… The new bagpipe model is really nice. The older one, though the sculpt and my paintjob are not as interesting, it had some character. The mutant is one of my favourite minis in its Confrontation faction.

The squigs from the new kit were very easy to assemble and paint. I followed a handy tutorial and I must reckon that it sped the process up immensely while keeping the results quite nice. Generally speaking, I realised it pays off to study and plan a little before starting to paint – still, I like experimenting as I go even if things can get a little messy.

I also started using some glaze medium, and it makes shading the smaller surfaces and handling nmm much easier.

I’m not sure if or what I will paint next, but I’m glad I managed to do this, and I still do my best to follow the wonderful work you all are sharing. A big cheers to everyone!


Resources and references:

Cave goblin spears #12 – Mad git

I stole some time from the desert of the real, and I have a simple goblin figure to share, a Rackham Goblin with Ball and Chain, to be used as a Mad Git in 9th Age, a Fanatic in Oldhammer or however GW now calls these crazed little chaps.

I’m really sorry I couldn’t find the time to read everybody’s posts lately – I have an impressive backlog to go through now. But I will, slowly.

The sculpt is nice, though a little messy here and there. And don’t ask how the goblin can spin… Chains were a pain to do nmm on and they didn’t turn out that well, plus the paint was chipping all the time no idea why. (Does anybody know a good tutorial on nmm chains or has advice on how to do them?)

I tried to improve my basing a little (hey! the model has a base, that’s an improvement already) and reorganised my basing material.

Handy, but I still need some brighter green grass…

Anyway, glad to be back, in some sort of way.

Gnasher herd #6 – Squigs and prodders

Here’s more gnashers and a new prodder team for the herd.

Gnashers 7 8 and 9

These three are going to be placed on a four by four base, just so to break up the ranking and hide a little of the repeat sculpts.  I’m almost done with the WFB squigs and I’ll get a group shot as soon as possible.

This prodder team was properly basecoated and was nicer to paint than the previous one. I find the gesture of the sculpt very effective. I kept the skin very natural and had another go at the subtle cartoonish grey NMM, adding some barely visible lines here and there.

All in all I’m pretty satisfied. Been busy, though. So expect some new members of the herd, but not too soon.

Until next time!

Gnasher herd #5 – Gobbla’s finishing touches

Just a quick before / after shot of the final highlights and glazes on Gobbla.

Here you can see that I did some orange textured highlighting on the area of the face, plus some work on the lower lip and gums.

And here, despite the fact that both pictures suck, you can see I brought out the shadows and highlights on the tail, blended the pink veins with red a little, highlighted the pale skin on the belly, etc.

The back is a bit messy, also because of the sculpt, but all in all I’m really pleased with the front, the upper part especially.

’till next time!

Gnasher herd #4 – Rackham goblin prodder

I hardly need excuses to bring another Rackham model in the Orc & Goblins project, but this one is simply perfect as one of the handlers in the gnasher herd.

Prodder 2

It’s bigger than the other goblins, so you’ll have to assume that he has managed to survive his extremely precarious line of work for some time and made a profit. Apart from this it ticks all the boxes: it fills the base space of a prodder team perfectly, has a pointy stick and, on top of that, is well protected by armour, which is surely one of the reasons why he’s still alive. I can definitely see him pushing the bouncy red mayhem through the tunnels. The cap and bells is fitting enough, as you can imagine squigs being chased on by noise and I also have a few other models banging cymbals and blowing bagpipes to stress the idea.

Prodder 2b

As you can see, I went for NMM, but lighter on the whole than what I did before on the goblin king with the big mace. I think this works better, and it’s also easier to pull off. It may be more cartoonish than realistic, but that’s ok for orcs and goblins – my main concern is for the whole army to be colorful, yet more or less cohesive. I tried out some pure yellow glazes here and there and they look alright suggesting some reflectiveness without going too chalky. The NMM can still be improved… but I think I’m improving!

Another reason I like the sculpt is  a certain Brian Freud feel… is it just me or did you get it too?


’till next time!

Gnasher herd #3 – Gobbla WIP

Almost done… but could not quite make it in time for the Monday deadline.

Gobbla WIP 1
Who ate the tooth fairy?

Still, I don’t mind dedicating two posts to this gnarly sculpt representing Goblin warlord Skarsnik’s favourite pet.

I still have to try to remove the chalkiness from the bigger teeth, smooth out the colour transitions on the tail, highlight the belly and push up the highlights on the gums, skin and pimples. And the base, of course…

Gobbla WIP 2
Skin cream maybe?

This is going on a somewhat scenic base taking up the space of 4 regular cave gnashers, bringing the unit count to 12/40. I hope I’ll be able to finish before mid September, but I’ll have to pick  up the pace

‘Till next time!

Gnasher herd #2 – Gnashers and prodder team

Work, paperwork, and more work had me miss my Monday deadline, but here I am!

First, an old prodder team. As you can see from the first picture, the model wasn’t in great conditions – I think that was the second white undercoat after a couple of botched paint jobs years and years ago. I did what I can, without spending on it too much time – I like the shade on the stick and the simple nmm on the trident head. Anyway, I’ll have to paint another identical team toward the end of the project, which is in slightly better condition.

Gnashers 5 and 6

Up here, two more single-base old squig models. I tried some barely visible pink glaze on the right one’s outcropping veins, kept the skin shading as smooth as possible – again without going crazy on it – and gave some more love to the teeth.

Next, sir Gobbla in its earliest incarnation! (Let’s hope I find the time…)


Gnasher herd #1 – Gnashers test group

The next cave goblin unit I’m going to be working on for the 9th age incarnation of my longstanding, unpainted, first army is a gnasher herd – in oldspeak, a horde of night goblin squig hunters.

In this test group I tried out the colour scheme and a technique for the skin that is fast enough but does not compromise on the smoothness.

Gnasher test group
Chew chew, gobble gobble!

I always loved this unit as a player: two strength 5 weapon skill 4 attacks from each squig in the first rank had always been sheer evil and now, in horde formation and with the new rules that make the unit immune to psychology, they have gotten even better. Plus, since it’s not a very common unit, it often brings to it the added benefit of surprise.

From a modelling and painting perspective too, it’s a potentially very rewarding unit. I have a mix of old 1990s models and some new models from the 2000s, and though the later are clearly better, both have their charms. On top of that, I’m going to use a few Rackham goblin mutants models both as squig substitutes and as alternative handlers (or prodders, as they were called). So, I will be going for a “weird things from the caves” theme, not with a gnasher herd proper, but I’ll still be able to field a smaller unit of pure squigs and goblin handlers.

In order to reach 40 models, but more importantly in order not to crowd together the models too much, I’m going to use a few unit fillers and bases of different sizes.

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The tongue on this one is oddly sculpted: I tried to draw some red inside the maws to suggest that the tongue is actually continuing over there and not just popping out of the teeth as it would otherwise have seemed. Apart from this, it is a great sculpt and a real pleasure to paint.

Gnasher 2a

Number two is one of the old models. You can see that the skin scheme works for it as well – though the red / white works better on the newer squigs. I still added some turquoise in the teeth base colour – as I did for the little squig coming with the goblin horde champion – but toned it down with gray and black, so it’s there bringing a little coolness, but without making the teeth look too weird.

I really like to paint red on a purple base, and I’m going quite often for purple shadows across the whole goblins project. I’m rather pleased with this one’s lower lip, I’ll try to repeat the effect on the other models as well, but it’s more difficult with the 90s squigs, who have very thick lips and “blocky” gums.

Finally, I chose this one for the test group because of the scales or spikes on the back and there are two more squig models (the old Gobbla and one of the newer set) that have a lot of “bone” on them as well, which I’m planning to do more or less like the scales. I might push the contrast more, but it might also be ok like this I still have to decide. I mixed some purple in the brown base and that worked out very well.

I will go with similar bases to those of the cave goblin horde of course (still working on them!), but probably put more dark coloured rocks, both for contrast with the red of the gnashers’s skin and because they dwell in deeper caves than even cave goblins do.

That’s all for today. Next one prodder team and two more old-school squigs.

Cave goblin spears #11 – Basing test group

Given the popular demand, I decided to go on with the basing, despite the lack of new fancy supplies.

First I worked on the old fanatics round bases and then, reasonably satisfied, I moved on to the first two goblins.

Cave goblin basing 1
On to your flowery grave

Now, two out of three of the fanatic bases were already completely covered in static grass. On the third – the black one – I first glued and painted some sand to represent clayey terrain and then added rocks, tufts, flowers and static grass.

The base of the two spear-wielding goblins has been made in the same way, but with more rocks in proportion – I used very small chunks of cork, painted dark gray and then highlighted.

Since I didn’t glue the models to the bases, it was easy to glue the sand on the surface of the base before setting the model in the slot.

I like how a base with some height works well even with small sized models like these.

Here’s an overhead shot.

Cave goblin basing 2
Roaming the grasslands

The available surface on the square bases is very small, and it’s a bit difficult to avoid a “front-back” design that would look unnatural. I’ll try to give some general consistency to the bases of the whole unit, but going for continuous areas of terrain may end up having some of the bases too focused on a single element – the trick works better with bigger bases, and I want some variety on each and every base.

So, anyway. What’s your impression? Do they work well enough? Any suggestions?

I’ll go on with the rest of the unit as soon as I receive the green light. 🙂


Cave goblin spears #10 – The final gobbos

At last! The final six rank and file cave goblins…

Spears 6
It sure took a long time!

And the extra command group, in case I want to split the horde in two smaller regiments (I would probably need to paint a few more goblins for that or a couple of small unit fillers).

Second command group
It’s not very realistic, but I really like how the moon icon turned out…

This concludes the painting for the first horde and possibly the largest unit in the army (since they capped the ‘eadbasher orc units to 30 models)!

Here’s a WIP groupshot. It will still be some time before I get to basing. Believe it or not, I’m still waiting for those supplies!!

WIP groupshot

It’s not really over until I’ve done the bases, but still this is a huge boost to my confidence: it’s the first horde I ever manage to paint, and I managed to keep a good level throughout the ranks without getting bored. Now I know I can tackle the other parts of the army – even though my pace is still quite slow.

Cheers, and next: some crazy shamans!