Gnasher herd #3 – Gobbla WIP

Almost done… but could not quite make it in time for the Monday deadline.

Gobbla WIP 1

Who ate the tooth fairy?

Still, I don’t mind dedicating two posts to this gnarly sculpt representing Goblin warlord Skarsnik’s favourite pet.

I still have to try to remove the chalkiness from the bigger teeth, smooth out the colour transitions on the tail, highlight the belly and push up the highlights on the gums, skin and pimples. And the base, of course…

Gobbla WIP 2

Skin cream maybe?

This is going on a somewhat scenic base taking up the space of 4 regular cave gnashers, bringing the unit count to 12/40. I hope I’ll be able to finish before mid September, but I’ll have to pick  up the pace

‘Till next time!


Gnasher herd #2 – Gnashers and prodder team

Work, paperwork, and more work had me miss my Monday deadline, but here I am!

First, an old prodder team. As you can see from the first picture, the model wasn’t in great conditions – I think that was the second white undercoat after a couple of botched paint jobs years and years ago. I did what I can, without spending on it too much time – I like the shade on the stick and the simple nmm on the trident head. Anyway, I’ll have to paint another identical team toward the end of the project, which is in slightly better condition.

Gnashers 5 and 6

Up here, two more single-base old squig models. I tried some barely visible pink glaze on the right one’s outcropping veins, kept the skin shading as smooth as possible – again without going crazy on it – and gave some more love to the teeth.

Next, sir Gobbla in its earliest incarnation! (Let’s hope I find the time…)


Gnasher herd #1 – Gnashers test group

The next cave goblin unit I’m going to be working on for the 9th age incarnation of my longstanding, unpainted, first army is a gnasher herd – in oldspeak, a horde of night goblin squig hunters.

In this test group I tried out the colour scheme and a technique for the skin that is fast enough but does not compromise on the smoothness.

Gnasher test group

Chew chew, gobble gobble!

I always loved this unit as a player: two strength 5 weapon skill 4 attacks from each squig in the first rank had always been sheer evil and now, in horde formation and with the new rules that make the unit immune to psychology, they have gotten even better. Plus, since it’s not a very common unit, it often brings to it the added benefit of surprise.

From a modelling and painting perspective too, it’s a potentially very rewarding unit. I have a mix of old 1990s models and some new models from the 2000s, and though the later are clearly better, both have their charms. On top of that, I’m going to use a few Rackham goblin mutants models both as squig substitutes and as alternative handlers (or prodders, as they were called). So, I will be going for a “weird things from the caves” theme, not with a gnasher herd proper, but I’ll still be able to field a smaller unit of pure squigs and goblin handlers.

In order to reach 40 models, but more importantly in order not to crowd together the models too much, I’m going to use a few unit fillers and bases of different sizes.

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The tongue on this one is oddly sculpted: I tried to draw some red inside the maws to suggest that the tongue is actually continuing over there and not just popping out of the teeth as it would otherwise have seemed. Apart from this, it is a great sculpt and a real pleasure to paint.

Gnasher 2a

Number two is one of the old models. You can see that the skin scheme works for it as well – though the red / white works better on the newer squigs. I still added some turquoise in the teeth base colour – as I did for the little squig coming with the goblin horde champion – but toned it down with gray and black, so it’s there bringing a little coolness, but without making the teeth look too weird.

I really like to paint red on a purple base, and I’m going quite often for purple shadows across the whole goblins project. I’m rather pleased with this one’s lower lip, I’ll try to repeat the effect on the other models as well, but it’s more difficult with the 90s squigs, who have very thick lips and “blocky” gums.

Finally, I chose this one for the test group because of the scales or spikes on the back and there are two more squig models (the old Gobbla and one of the newer set) that have a lot of “bone” on them as well, which I’m planning to do more or less like the scales. I might push the contrast more, but it might also be ok like this I still have to decide. I mixed some purple in the brown base and that worked out very well.

I will go with similar bases to those of the cave goblin horde of course (still working on them!), but probably put more dark coloured rocks, both for contrast with the red of the gnashers’s skin and because they dwell in deeper caves than even cave goblins do.

That’s all for today. Next one prodder team and two more old-school squigs.

Cave Goblin Witchdoctors #4 – Magic mushrooms

A nifty alternative to the mutant shaman of witchcraft, this smaller, more traditional, cave goblin from the Battle for Skull Pass set is painted like the rest of the cave goblin horde but stands on top a slab of rock to show his status.

Thaumaturgy Cave Goblin Witchdoctor 1

Mushroom soup anyone?

The paint job is basic, with a little more emphasis on the puppet fetish on top of his staff. The base is an experiment with a piece of bark, painted more or less as slate – I should probably increase the contrast somehow…

Thaumaturgy Cave Goblin Witchdoctor 2

The texture of the fetish’s cloak is voluntarily coarse, done with some yellow blots where the folds stand out, glazed over with red and purple to blend it in a little.

I will save the pyromancer shaman for later and move on to the next project…

Till next time!


Cave Goblin Witchdoctors #3 – Mutant witcher

Witchraft Witchdoctor 1Witchraft Witchdoctor 2

I went for a quick paint job and a garish palette.

Most areas – like the scarf on his face – are layered with several different colours, building up from the initial zenithal highlight, other than using some shading and highlighting as usual. The vest mixes turquoise and aquamarine with blue shades and pure white highlights. The tail is a mix of green, purple and light browns. And so on…

NMM is very basic and with little contrast, but I think it works well all the same.

Next I’ll do some basing and show you a picture of this fella in the horde.

Till next time!

Cave Goblin Witchdoctors #2 – Mutant witcher WIP

I started working on this extremely pleasing Rackham miniature which will represent a cave goblin witch doctor following the way of witchcraft.

I decided to include mutants alongside the classic squigs or gnashers from the caves – it fits the theme of general weirdness of the cave dwellers and will allow me to throw in the occasional outstanding model. The figure has a tail that you can barely see which suggests a brush with skaven warpstone.

I went for a silk aquamarine robe, with turquoise, green and blue shades and watered-down white reflexes (still working on it, of course), a definitely rougher rag mouth scarf – put on in haste to protect himself from the foulness of elven perfume – and added to the usual cave goblin skin palette some violet and some extra pure yellow for dramatic highlights.

Pictures are meh, I’m sorry, but what do you think so far?


Cave goblin spears #11 – Basing test group

Given the popular demand, I decided to go on with the basing, despite the lack of new fancy supplies.

First I worked on the old fanatics round bases and then, reasonably satisfied, I moved on to the first two goblins.

Cave goblin basing 1

On to your flowery grave

Now, two out of three of the fanatic bases were already completely covered in static grass. On the third – the black one – I first glued and painted some sand to represent clayey terrain and then added rocks, tufts, flowers and static grass.

The base of the two spear-wielding goblins has been made in the same way, but with more rocks in proportion – I used very small chunks of cork, painted dark gray and then highlighted.

Since I didn’t glue the models to the bases, it was easy to glue the sand on the surface of the base before setting the model in the slot.

I like how a base with some height works well even with small sized models like these.

Here’s an overhead shot.

Cave goblin basing 2

Roaming the grasslands

The available surface on the square bases is very small, and it’s a bit difficult to avoid a “front-back” design that would look unnatural. I’ll try to give some general consistency to the bases of the whole unit, but going for continuous areas of terrain may end up having some of the bases too focused on a single element – the trick works better with bigger bases, and I want some variety on each and every base.

So, anyway. What’s your impression? Do they work well enough? Any suggestions?

I’ll go on with the rest of the unit as soon as I receive the green light. 🙂