I have finished the other two Alguaciles in the Nomads starting box.
These have been the least pleasant to paint of the whole set, but by no means unpleasant. While the woman in the centre is about the best I think I can make from these models, the other two could be improved, but for the moment I am happy to leave them like this. There are more versions of the Alguaciles with different equipment and poses and I may end up painting some more in the future.
A wip picture of this Nomad sniper, mostly because the front armour plate will be partly covered up by the rifle when the model is assembled.
I wanted him to look a little bit darker and stealthy-looking than the Alguaciles, with their red uniform, but I still mixed a little bit of red on the armour to tie the miniature to the others. You can see it better on the back, perhaps.
They surely lack the variety and sheer inventiveness of Confrontation, but as for sheer class I consider Infinity miniatures like the cyberpunk Rackham.
On the other hand, I see little possibilities of cross-overs with 40k or anything grimdark. Perhaps only in the Van Saar direction, and this particular mini could be painted as a Vindicare assassin, I guess… How do they fare here in the community?
I’m showing this as a work in progress, both because I am planning to bring out a few highlights still, and because I hope I’ll be able to take better pictures. The colour of the cape, in particular, is quite off in this one.
The sculpt is gorgeous and I tried not to ruin it too much. I took a couple of bold risks going for two cold colours for the metal and the cloth, and placing such a cold mini on a desert base. I did work some yellows here and there, but it does not show too much. Does the mini feel unbalanced to you?
Also, painting desert sand turned out not to be the easiest thing in the world… Do you have any suggestions?
Two snapshots of one of the three Infinity Nomads Alguaciles I’ve been painting. They look too much militaristic to feel like real anarchists, but well that’s a common problem in miniature painting, ins’t it?
I decided to begin with a close reinterpretation of the studio colour scheme. The challenge there is that you have the same red on two very different textures – the pants and the armour plates. I solved this using white and turquoise as highlights for the armour and brighter red for the pants. On this particular model the base colour for the armour is a darker red-purple (obtained mixing turquoise and red), while for the other models I chose to have the pants slightly darker than the armour.
The upper part of the vest is dark grey with highlights in the same turquois, as are the boots and the weapons – all made with slightly different amounts of shade and highlight. Does the mini feel too homogeneous? The head came out a little too bright in the picture, but I should probably add some more shadows to the hair anyway…
The two other Alguaciles are almost ready and soon I should be able to start working on the bases.
Another work in progress, since my bases are still lost in the mail… So, here’s my initial work on Ysis, a named character of the Dirz faction.
The original paintjob for the card, as you can see, went for a nice blend of different off-white tones for the suit and a dark steel for the weapons.
I wanted something to match with the crossbowmen, so opted for a red suit and contrasting, pale blue nmm metals. As it stands now, I think the metals may be too monotonous, even though they suggest the idea of some kind of mechanical prosthesis, which I would be quite fitting. I’ll try to add some yellow reflections coming from the ground. I will also have to add a visible yellow spot somewhere, probably the lens on her mask.
The figure is suitably slender for an assassin and its pose is charged with tension. Even though it’s difficult to capture it on photograph, the sculpt is literally dynamic: when you have it in your hands your are constantly invited to turn it and it works well from every angle.
In relation to the rest of the Dirz miniatures, Ysis should provide a link between the crossbowmen and the armoured knights that came with her in the starter box, by combining the red tone of the cloth I used for the former with the blue-grey tones of the armour, which should be predominant in the latter.
She still needs some touching up, but what do you think so far?