Done in one quick sitting using, for the first time, a proper wet palette. The next improvement in the hobby arsenal will be a home-made lightbox.
Speaking of photography and its discontents: the goblin’s eyes are yellow, not white, and you were supposed to see its tongue…
I am pleased with this little fool, it gave me the right impulse for the incoming project: the sculpt is crisp and funny and I am enjoying the subtler layering made easier by the wet palette.
I tried this azure fangs effect knowing it could stand out too much when blown-up in a picture like this. You’ll see in group shots that it works out fine in regular framing and adds a needed spot of colour in the sea of black capes. Do you think I can pull it off even on larger gnashers / squigs?
A group shot of the first cave goblin unit for my 9th age orcs and goblins army.
It’s 45 goblins strong – well, there’s 45 of them – just enough to hide the maximum load of three fanatics. It includes full command, netters and old time clubbers, who are no longer represented in the army list but still like to go clubbing. Game-wise it’s probably not the best option, but at least the nets and clubs help to break up the monotony of the spears. On the left corner, you can glimpse the nape of a goblin king/boss in steam armor.
Models are plastic night goblins from the Battle for Skull Pass box, metal netters and old metal netters and clubbers; the boss is a miniature from the Confrontation range.
The paint scheme will be the one I tried out here.
When I’m done, I’ll also paint an extra command group, which will allow me to field two smaller units instead of the whole horde.