I stole some time from the desert of the real, and I have a simple goblin figure to share, a Rackham Goblin with Ball and Chain, to be used as a Mad Git in 9th Age, a Fanatic in Oldhammer or however GW now calls these crazed little chaps.
I’m really sorry I couldn’t find the time to read everybody’s posts lately – I have an impressive backlog to go through now. But I will, slowly.
The sculpt is nice, though a little messy here and there. And don’t ask how the goblin can spin… Chains were a pain to do nmm on and they didn’t turn out that well, plus the paint was chipping all the time no idea why. (Does anybody know a good tutorial on nmm chains or has advice on how to do them?)
I tried to improve my basing a little (hey! the model has a base, that’s an improvement already) and reorganised my basing material.
Handy, but I still need some brighter green grass…
Here’s more gnashers and a new prodder team for the herd.
These three are going to be placed on a four by four base, just so to break up the ranking and hide a little of the repeat sculpts. I’m almost done with the WFB squigs and I’ll get a group shot as soon as possible.
This prodder team was properly basecoated and was nicer to paint than the previous one. I find the gesture of the sculpt very effective. I kept the skin very natural and had another go at the subtle cartoonish grey NMM, adding some barely visible lines here and there.
All in all I’m pretty satisfied. Been busy, though. So expect some new members of the herd, but not too soon.
Just a quick before / after shot of the final highlights and glazes on Gobbla.
Here you can see that I did some orange textured highlighting on the area of the face, plus some work on the lower lip and gums.
And here, despite the fact that both pictures suck, you can see I brought out the shadows and highlights on the tail, blended the pink veins with red a little, highlighted the pale skin on the belly, etc.
The back is a bit messy, also because of the sculpt, but all in all I’m really pleased with the front, the upper part especially.
I hardly need excuses to bring another Rackham model in the Orc & Goblins project, but this one is simply perfect as one of the handlers in the gnasher herd.
It’s bigger than the other goblins, so you’ll have to assume that he has managed to survive his extremely precarious line of work for some time and made a profit. Apart from this it ticks all the boxes: it fills the base space of a prodder team perfectly, has a pointy stick and, on top of that, is well protected by armour, which is surely one of the reasons why he’s still alive. I can definitely see him pushing the bouncy red mayhem through the tunnels. The cap and bells is fitting enough, as you can imagine squigs being chased on by noise and I also have a few other models banging cymbals and blowing bagpipes to stress the idea.
As you can see, I went for NMM, but lighter on the whole than what I did before on the goblin king with the big mace. I think this works better, and it’s also easier to pull off. It may be more cartoonish than realistic, but that’s ok for orcs and goblins – my main concern is for the whole army to be colorful, yet more or less cohesive. I tried out some pure yellow glazes here and there and they look alright suggesting some reflectiveness without going too chalky. The NMM can still be improved… but I think I’m improving!
Another reason I like the sculpt is a certain Brian Freud feel… is it just me or did you get it too?
Almost done… but could not quite make it in time for the Monday deadline.
Still, I don’t mind dedicating two posts to this gnarly sculpt representing Goblin warlord Skarsnik’s favourite pet.
I still have to try to remove the chalkiness from the bigger teeth, smooth out the colour transitions on the tail, highlight the belly and push up the highlights on the gums, skin and pimples. And the base, of course…
This is going on a somewhat scenic base taking up the space of 4 regular cave gnashers, bringing the unit count to 12/40. I hope I’ll be able to finish before mid September, but I’ll have to pick up the pace
Work, paperwork, and more work had me miss my Monday deadline, but here I am!
First, an old prodder team. As you can see from the first picture, the model wasn’t in great conditions – I think that was the second white undercoat after a couple of botched paint jobs years and years ago. I did what I can, without spending on it too much time – I like the shade on the stick and the simple nmm on the trident head. Anyway, I’ll have to paint another identical team toward the end of the project, which is in slightly better condition.
Up here, two more single-base old squig models. I tried some barely visible pink glaze on the right one’s outcropping veins, kept the skin shading as smooth as possible – again without going crazy on it – and gave some more love to the teeth.
Next, sir Gobbla in its earliest incarnation! (Let’s hope I find the time…)
The next cave goblin unit I’m going to be working on for the 9th age incarnation of my longstanding, unpainted, first army is a gnasher herd – in oldspeak, a horde of night goblin squig hunters.
In this test group I tried out the colour scheme and a technique for the skin that is fast enough but does not compromise on the smoothness.
I always loved this unit as a player: two strength 5 weapon skill 4 attacks from each squig in the first rank had always been sheer evil and now, in horde formation and with the new rules that make the unit immune to psychology, they have gotten even better. Plus, since it’s not a very common unit, it often brings to it the added benefit of surprise.
From a modelling and painting perspective too, it’s a potentially very rewarding unit. I have a mix of old 1990s models and some new models from the 2000s, and though the later are clearly better, both have their charms. On top of that, I’m going to use a few Rackham goblin mutants models both as squig substitutes and as alternative handlers (or prodders, as they were called). So, I will be going for a “weird things from the caves” theme, not with a gnasher herd proper, but I’ll still be able to field a smaller unit of pure squigs and goblin handlers.
In order to reach 40 models, but more importantly in order not to crowd together the models too much, I’m going to use a few unit fillers and bases of different sizes.
The tongue on this one is oddly sculpted: I tried to draw some red inside the maws to suggest that the tongue is actually continuing over there and not just popping out of the teeth as it would otherwise have seemed. Apart from this, it is a great sculpt and a real pleasure to paint.
Number two is one of the old models. You can see that the skin scheme works for it as well – though the red / white works better on the newer squigs. I still added some turquoise in the teeth base colour – as I did for the little squig coming with the goblin horde champion – but toned it down with gray and black, so it’s there bringing a little coolness, but without making the teeth look too weird.
I really like to paint red on a purple base, and I’m going quite often for purple shadows across the whole goblins project. I’m rather pleased with this one’s lower lip, I’ll try to repeat the effect on the other models as well, but it’s more difficult with the 90s squigs, who have very thick lips and “blocky” gums.
Finally, I chose this one for the test group because of the scales or spikes on the back and there are two more squig models (the old Gobbla and one of the newer set) that have a lot of “bone” on them as well, which I’m planning to do more or less like the scales. I might push the contrast more, but it might also be ok like this I still have to decide. I mixed some purple in the brown base and that worked out very well.
I will go with similar bases to those of the cave goblin horde of course (still working on them!), but probably put more dark coloured rocks, both for contrast with the red of the gnashers’s skin and because they dwell in deeper caves than even cave goblins do.
That’s all for today. Next one prodder team and two more old-school squigs.
A nifty alternative to the mutant shaman of witchcraft, this smaller, more traditional, cave goblin from the Battle for Skull Pass set is painted like the rest of the cave goblin horde but stands on top a slab of rock to show his status.
The paint job is basic, with a little more emphasis on the puppet fetish on top of his staff. The base is an experiment with a piece of bark, painted more or less as slate – I should probably increase the contrast somehow…
The texture of the fetish’s cloak is voluntarily coarse, done with some yellow blots where the folds stand out, glazed over with red and purple to blend it in a little.
I will save the pyromancer shaman for later and move on to the next project…
I went for a quick paint job and a garish palette.
Most areas – like the scarf on his face – are layered with several different colours, building up from the initial zenithal highlight, other than using some shading and highlighting as usual. The vest mixes turquoise and aquamarine with blue shades and pure white highlights. The tail is a mix of green, purple and light browns. And so on…
NMM is very basic and with little contrast, but I think it works well all the same.
Next I’ll do some basing and show you a picture of this fella in the horde.
I started working on this extremely pleasing Rackham miniature which will represent a cave goblin witch doctor following the way of witchcraft.
I decided to include mutants alongside the classic squigs or gnashers from the caves – it fits the theme of general weirdness of the cave dwellers and will allow me to throw in the occasional outstanding model. The figure has a tail that you can barely see which suggests a brush with skaven warpstone.
I went for a silk aquamarine robe, with turquoise, green and blue shades and watered-down white reflexes (still working on it, of course), a definitely rougher rag mouth scarf – put on in haste to protect himself from the foulness of elven perfume – and added to the usual cave goblin skin palette some violet and some extra pure yellow for dramatic highlights.
Pictures are meh, I’m sorry, but what do you think so far?