I wasn’t planning to have an update with just one model, but I’m so pleased with how the leather vest turned out that I’m giving this guy the spotlight in a quick post.
Also, the nmm on the boots and knee aren’t bad. Today I feel like praising myself!
For the next update I’ll try to get to a round number – you don’t want to have 60 separate posts for the whole horde, do you?
Ere we go with another update, surprisingly fast all things considered.
I’m still experimenting with lighting conditions for photography, and this is the best I could do for the moment. But I think you can see a little bit better how I’m trying to mix different colours together, especially on the vest.
I use a watery mix of blue, purple, red and reddish brown as a basecoat, then touch it up with some more brown, highlight it with a lighter brown and then tone the highlights down with reddish brown again if needed. It may seem to be a time consuming process, but it isn’t at all.
For the skin I went with subtler shadows, made by mixing blue with the base skin tone. Then I use two different greens for the highlights.
To conclude, here’s a picture of the mob so far. More like a duo, but we’re working on it!
Wow, it’s been a long time!
I’ve been taking up a new job in another country, had to set things up to rent my flat in France, adapt to the new environment and I still have a few demanding work projects I have to complete. So hobby time was reduced to a big fat zero for a while.
But I had brought some orcs and paints with me and this morning I took them up and splashed some paint around.
My painting set up is minimal and the light and photographing conditions are dire but who gives, it was fun to make do and I’m happy to be sharing this small effort with you.
As you may remember from internet eons ago, the orc is part of a large project, a 60 greenskin unit of ‘edbashers for the 9th Age. Don’t expect regular updates, unfortunately. But I’ll do my best to keep up some kind of pace. I’m trying to go for smoother transitions and I should probably buy some thinner or glaze medium to make the whole process more controllable.
I’m happy with the NMM on this guy’s gauntlet – I can’t take a good picture of it, but here it is for what it’s worth. I can’t stress to myself enough how important it is to keep the paint as thin as possible.
Whenever I can I still read and look passionately at all the work you’ve been doing. Great things all around and so good of you to share them!
Here’s more gnashers and a new prodder team for the herd.
These three are going to be placed on a four by four base, just so to break up the ranking and hide a little of the repeat sculpts. I’m almost done with the WFB squigs and I’ll get a group shot as soon as possible.
This prodder team was properly basecoated and was nicer to paint than the previous one. I find the gesture of the sculpt very effective. I kept the skin very natural and had another go at the subtle cartoonish grey NMM, adding some barely visible lines here and there.
All in all I’m pretty satisfied. Been busy, though. So expect some new members of the herd, but not too soon.
Until next time!
Just a quick before / after shot of the final highlights and glazes on Gobbla.
Here you can see that I did some orange textured highlighting on the area of the face, plus some work on the lower lip and gums.
And here, despite the fact that both pictures suck, you can see I brought out the shadows and highlights on the tail, blended the pink veins with red a little, highlighted the pale skin on the belly, etc.
The back is a bit messy, also because of the sculpt, but all in all I’m really pleased with the front, the upper part especially.
’till next time!
I hardly need excuses to bring another Rackham model in the Orc & Goblins project, but this one is simply perfect as one of the handlers in the gnasher herd.
It’s bigger than the other goblins, so you’ll have to assume that he has managed to survive his extremely precarious line of work for some time and made a profit. Apart from this it ticks all the boxes: it fills the base space of a prodder team perfectly, has a pointy stick and, on top of that, is well protected by armour, which is surely one of the reasons why he’s still alive. I can definitely see him pushing the bouncy red mayhem through the tunnels. The cap and bells is fitting enough, as you can imagine squigs being chased on by noise and I also have a few other models banging cymbals and blowing bagpipes to stress the idea.
As you can see, I went for NMM, but lighter on the whole than what I did before on the goblin king with the big mace. I think this works better, and it’s also easier to pull off. It may be more cartoonish than realistic, but that’s ok for orcs and goblins – my main concern is for the whole army to be colorful, yet more or less cohesive. I tried out some pure yellow glazes here and there and they look alright suggesting some reflectiveness without going too chalky. The NMM can still be improved… but I think I’m improving!
Another reason I like the sculpt is a certain Brian Freud feel… is it just me or did you get it too?
’till next time!
Almost done… but could not quite make it in time for the Monday deadline.
Who ate the tooth fairy?
Still, I don’t mind dedicating two posts to this gnarly sculpt representing Goblin warlord Skarsnik’s favourite pet.
I still have to try to remove the chalkiness from the bigger teeth, smooth out the colour transitions on the tail, highlight the belly and push up the highlights on the gums, skin and pimples. And the base, of course…
Skin cream maybe?
This is going on a somewhat scenic base taking up the space of 4 regular cave gnashers, bringing the unit count to 12/40. I hope I’ll be able to finish before mid September, but I’ll have to pick up the pace
‘Till next time!