I stole some time from the desert of the real, and I have a simple goblin figure to share, a Rackham Goblin with Ball and Chain, to be used as a Mad Git in 9th Age, a Fanatic in Oldhammer or however GW now calls these crazed little chaps.
I’m really sorry I couldn’t find the time to read everybody’s posts lately – I have an impressive backlog to go through now. But I will, slowly.
The sculpt is nice, though a little messy here and there. And don’t ask how the goblin can spin… Chains were a pain to do nmm on and they didn’t turn out that well, plus the paint was chipping all the time no idea why. (Does anybody know a good tutorial on nmm chains or has advice on how to do them?)
I tried to improve my basing a little (hey! the model has a base, that’s an improvement already) and reorganised my basing material.
Handy, but I still need some brighter green grass…
I did not have much time for painting lately and I had somewhat lost interest in this miniature. In part I think it was because of the nmm armour. I’ve definitively learned never to try to do it with pure gradations of grey: it’s difficult, boring and at that point it would probably be better to use metallic paints.
I will keep the model on the painting table for a while longer and maybe touch it up from time to time.
I’m also trying to solve a problem with my wet palette getting moldy… It almost looks like mushrooms are about to sprout from it. Appropriate for cave goblins and such, but terrible for painting.
Even taking into consideration the fact that he’s a character, it will be hard to mix this knight together with the old plastic wolf models. The dynamism and the scale are just too different. I will have to get into newer gw or different ranges to complete the wolf riding section of the army.
It appears that this goblin was able to run ahead and get on my painting table before the others.
The rider is a lovely Rackham sculpt with some clear Froud-esque influences. I love the shape of the lance, the flowing lines of the helmet and the ace of spades decoration.
I love what seems to have been the standard design for the goblin’s armoured feet a little less, as it is rather a pain to do nmm on.
This guy was supposed to ride a giant rat, but he looked dynamic and “knightly” enough to mount a giant wolf instead – an arguably nobler mount, and also one that would make more sense for a regular goblin. I will be saving the rat for a night / cave goblin character.
He still has a rat on his helmet, though. Will it be scurrying off, I wonder, to rat out to its Skaven masters?
Now for the mount… I’m not used to painting fur, or animals. The last wolves I painted were the tiny rigid old plastic sculpts for the Goblin wolf riders, and the Fenrisian wolf I chose as a mount for this model comes packed with the new GW flair, calling for a whole new style. This is the picture I’m using as a reference – the GW model looks like the angry, famished, threatening, meth-addicted version of this lovely animal, but still…
The colours in the pictures below are just sketched in. I’ll probably add some black tips and work some more white in the recesses as I go about refining the sketch. Wish me luck, and if you have any tips or tutorials to share they’ll be very welcome! (Azazel, you know I’ll be scouting your blog for inspiration, right?)
As usual, one could go on smoothing and adding more detail and texture, but I’m satisfied with how the model looks at the moment. I think it’s a solid improvement over the orcs in the big unit I painted two years ago and that he will stand out enough, once he joins it, to be accepted as a leader.
The back looked more or less right already in the last work-in-progress pictures, so I have worked more on the front and smoothed the transitions on the axe a little.
Following your approval, I have painted the knight’s head as old but not quite rotting. I can see him throwing it to invite a horde of squids / gnashers to a game of fetch, and hopefully directing them towards the enemy in the process.
As the warlord walks away clunking in search of a suitable base (I can tell you it’s going to take a while), new green twisted heroes are squabbling to get into the limelight…
I’ve glued the arm with the axe in place and sketched some nmm there. But I mostly worked on the back side, where most of the plates of armour are and where they are most exposed to the light. I always imagine a 45 degrees light from the miniature’s right side – some mid-morning light for the heat of the battle – and the front of the armour in this case mostly falls in the shadows.
I am pleased with the axe so far, even though on one hand it could be smoother and on the other it should probably be dirtier. I don’t think that head has chopped itself off on its own…
Would you believe that it’s not a fresh head, though? Something like an old lucky charm (rabbit’s foot, knight’s head, not a great difference), or do I have to splatter the whole miniature with blood? It will really make a difference once I have to finish the model and paint the head itself…
It has been a long time! But despite everything, I manage to keep painting, and I keep coming back.
I should have a little more time now and in the next months I’m going to focus on Orc & Goblin characters, and a few Rackham Wolfen.
I’ve begun working on this orc warlord on foot – the old Grimgor, with a simple headswap from, if I’m not mistaken, the old orc warlord on boar.
Everything needs more work, but so far I’ve sketched in more or less all the colours and started on the skin and the armour.
As you can see I’m trying a black – petrol blue – turquoise and light grey NMM. Still a lot of contrast to push, but I’m happy so far.
The axe will be a bit of a headache, I’m afraid, as I don’t have a clear idea of where to put NMM highlights on an axe, especially when held more or less parallel to the ground… Also, I can’t really make it the same as the armour, but I still have to find a matching colour scheme for it.
Anyway, I’m happy about the project and I hope I’ll be sharing more greenskins soon enough.
Second big unit in my o&g army for 9th Age, here is the mob of orc ‘eadbashers ranked up in the best way they’ll ever manage.
Animosity may have gone away from the rules, but it’s clearly still there in the spirit. Compared to this mess, the horde of night goblins I painted before seems quite orderly…
I know GW represented orcs as green hooligans in a natural state of stupor, but to me they have always been more callous than dumb and more warlike than reckless. Yes, they sack and pillage and are quite light on diplomatic solutions, but in some ways they have the charm of savages as they appear to the eyes of the far more systematically brutal empires that fight them. Yes, they stand for the violence at the roots of every territorial state but, at least, they have no other pretenses.
While I won’t exactly be happy to have them as neighbours and I think they’d be better off with more culture and less choppas, there is something fascinating in the idea of a golden horde on boars that, out of sheer energy rather than purpose, will now and then topple all towers and temples in its path and finally have the grace to crush itself under its own weight and disband. Leaving the earth a bit scorched perhaps, but back to its own devices.
I didn’t get crazy on any of the warriors in the unit and the bannerman is no exception. In case you were interested in the orcish reasoning behind the design: the blob in the centre is obviously a mountain that is also a tooth, with an open eye that signifies that it’s alive. The crude, sprawling variation on the classic checkered design represents the horde of orcs descending from the mountain toward the four corners of the world… well, in spirit at least.
I’ll post a group shot as soon as I can get them to rank up. Then I’ll probably take a short break from the greenskins.
Very brief post showing five more orcs, which leaves just one regular warrior and the standard bearer to finish the unit.
The painting style is of course mostly the same, but I started adding a few white spots in the final highlight of the skin. It works well to bring out the face and define the muscles – I think you can spot the effect on the second orc from the left…