Orc Warlord #3 – Ready to roll

I have finally completed the warlord.

As usual, one could go on smoothing and adding more detail and texture, but I’m satisfied with how the model looks at the moment. I think it’s a solid improvement over the orcs in the big unit I painted two years ago and that he will stand out enough, once he joins it, to be accepted as a leader.

The back looked more or less right already in the last work-in-progress pictures, so I have worked more on the front and smoothed the transitions on the axe a little.

Following your approval, I have painted the knight’s head as old but not quite rotting. I can see him throwing it to invite a horde of squids / gnashers to a game of fetch, and hopefully directing them towards the enemy in the process.

As the warlord walks away clunking in search of a suitable base (I can tell you it’s going to take a while), new green twisted heroes are squabbling to get into the limelight…

6 thoughts on “Orc Warlord #3 – Ready to roll”

  1. Man that looks great Carlo. Nice work! I happen to be doing some sprite work for orcs for a game mod currently and this gives me an idea of something to do on my warboss.

  2. Lovely work! The nmm looks really good, and I like that little green charm (dwarf head?). Hopefully he’ll find a good base before too long!

    1. Cheers! Basing will happen in late December I’m afraid, although I’ve gotten a couple of nice patches of moss where the warlord can lay his head in the meantime. I had imagined the green charm as a jade trinket or protective stone, but it does look like a diminutive dwarf head…

    1. Thanks! You should definitely try nmm out, it’s a very nice technique. I started adding simple shadows and highlights on a metal base color, by hand rather than using washes. Then you can begin to add some colour to the metal areas…

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