Cave Goblin Witchdoctors #2 – Mutant witcher WIP

I started working on this extremely pleasing Rackham miniature which will represent a cave goblin witch doctor following the way of witchcraft.

I decided to include mutants alongside the classic squigs or gnashers from the caves – it fits the theme of general weirdness of the cave dwellers and will allow me to throw in the occasional outstanding model. The figure has a tail that you can barely see which suggests a brush with skaven warpstone.

I went for a silk aquamarine robe, with turquoise, green and blue shades and watered-down white reflexes (still working on it, of course), a definitely rougher rag mouth scarf – put on in haste to protect himself from the foulness of elven perfume – and added to the usual cave goblin skin palette some violet and some extra pure yellow for dramatic highlights.

Pictures are meh, I’m sorry, but what do you think so far?

 

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Cave goblin spears #11 – Basing test group

Given the popular demand, I decided to go on with the basing, despite the lack of new fancy supplies.

First I worked on the old fanatics round bases and then, reasonably satisfied, I moved on to the first two goblins.

Cave goblin basing 1

On to your flowery grave

Now, two out of three of the fanatic bases were already completely covered in static grass. On the third – the black one – I first glued and painted some sand to represent clayey terrain and then added rocks, tufts, flowers and static grass.

The base of the two spear-wielding goblins has been made in the same way, but with more rocks in proportion – I used very small chunks of cork, painted dark gray and then highlighted.

Since I didn’t glue the models to the bases, it was easy to glue the sand on the surface of the base before setting the model in the slot.

I like how a base with some height works well even with small sized models like these.

Here’s an overhead shot.

Cave goblin basing 2

Roaming the grasslands

The available surface on the square bases is very small, and it’s a bit difficult to avoid a “front-back” design that would look unnatural. I’ll try to give some general consistency to the bases of the whole unit, but going for continuous areas of terrain may end up having some of the bases too focused on a single element – the trick works better with bigger bases, and I want some variety on each and every base.

So, anyway. What’s your impression? Do they work well enough? Any suggestions?

I’ll go on with the rest of the unit as soon as I receive the green light. 🙂