Coming to face my pile of unpainted miniatures once again after a relocation, I decided I will finally “paint seriously” – that I will dedicate more time to painting and complete projects in a more orderly and timely fashion – and that I will begin to do this by painting my whole Games Workshop Orcs & Goblins collection.
I decided for the green lads because Orcs & Goblins was my first and most loved army and because it is the most daunting part of my collection of models. I am not used to counting points anymore, but I definitely have enough greenskins for a big army: off the top of my head, we’re talking about thirty five cavalry models plus mounted characters, around a hundred gobbos and even more orcs plus foot characters, the whole shebang of warmachines and chariots, a few monsters and other weird creatures from the hills and caves. If my hobby self manages to paint through this and survive, I’ll know I can successfully tackle the rest of the pile, a model at a time, a project at a time.
I’m encouraged in this journey by the stirring currents in the upper miniature-painting echelons, which are rooting for an impressionist style of painting and thus conveying the feeling (a feeling I never had back in the days) that you can paint interesting, more-than-tabletop, models without having to work hours on them.
Because it is a way of ordering the models, and because I am still a gamer at heart, I chose to prepare the Orcs & Goblins to be fielded as an 9th Age army. I am fond of 9th Age – it keeps in the spirit of WHFB 8th edition while tweaking and balancing a few things and integrating the newly released models – so you might read some random tactica and build notes in the future together with the painting shots, even though I doubt I’ll ever actually find the time to play.
So, this is just to prepare you for the times ahead, hoping I’m not aiming too high, speaking too early and setting myself up for a spectacular failure. Which, at any rate, would be rather orkish…
It’s been some time since I last posted some pictures, or worked on any model at all. But here we are, I painted a suitably messy base for the Deff Dread project you’ve already seen on the blog.
The base is from the excellent Microstudio “designed for Infinity” series, with a couple of bits from an old Razorback. Don’t ask me what a dwarfed Akira was doing on the battlefield before his motorbike was smashed to pieces, but I still like how the wreck adds some bright colours to the mini.
I could put MANY more hours of work on both the dread and the base, but I have to be realistic: I never have much time to paint and my lead-pile, of sizeable proportions, is getting heavier and heavier with dust. In the end, this guy got a “good enough” job.
I’m planning to finally, and definitively, go through the pile starting before the end of the month, so expect more posts and more metal and plastic to chew in the near future.
Here’s the final addition to the chaos knights – at least for this summer.
I tried to work on a subtler layering on the armour and barding, and I’m pleased to be finally getting the hang of it. The basing is still nothing special, but in this case I like the way the miniature is placed on it – maybe you can’t tell from the picture, but you get this sense of “rising up” that befits a standard bearer model. The standard itself is a rather basic “messy” freehand, but I never actually planned anything more elaborate.
All in all, I’m happy with the progress I was able to make thanks to this project. It made me more confident to move on and try this multi-coloured layering technique on more challenging models.
A quick addition to this basic “Prussian” Van Saar gang. I kept with the black/blue suit and tried to give the rifle a more credible, less shiny, finish. I used less highlights on the base, so that it looks less battered and the black asphalt comes through a little nicer.
I’m taking this gang as a preparation for a neater “Infinity” style and I still have a long way to go, but I’m still pretty satisfied.
Another knight joins the posse roaming through these still not entirely satisfying chaotic steppe bases.
For the fourth time reminding myself this is a speed-paint project – about two hours and a half per model – I’m still quite satisfied with the armour, in this case especially the barding. I started with a lot of stark colours on the knight’s armour (red, yellow, blue) but the green ended up eating them up a bit and it seems I tried to overcompensate with white lines on the helmet. 🙂
Material highlight for today: thyme bushes, or rather bushes made with thyme twigs. I like the fact that they are cheap and abundantly available and that they look like tortured small trees – something from Dante’s wood of the suicides. The slightly chalky bark could be changed with paint, but can also be exploited for an easy “ghastly” effect.
This was made in one sitting, when the heat made me take an afternoon off writing. I attempted to update the colour scheme for the van saar suit using blue highlights and I had a go at a proper urban base.
The name comes from Bismark’s successor to the post of Chancellor, Leo von Caprivi – a name wacky enough to fit the hive’s sense of humour. Game-wise, he’s a cheap little juve with a mace, there to double team some opponent in close combat and provide those extra strength four attacks.
I still find the suit difficult to paint effectively, but I enjoyed this three/four layers attempt with game color cold grey, night blue and citadel abbadon black and I’m happy with the results. Unfortunately, the picture picks up the blues a little too much – they’re not that visible on the actual miniature.
The eyes are so small, that I couldn’t manage to put a black dot on them without ruining the face after three attempts. Damn them eyes! I’ll try again when I’m more inspired.
For the base I used a fragment of cement from a collection I scraped off a bucket. I painted the part that stuck to the bucket’s surface like battered asphalt concrete, and the rest with cold grey adding some light brown stains and some grey and black shadows. Then I added a few smaller fragments and dust onto the base surface. The pipe was made with two bits of plastic wire. The yellow marks are a necromundan must.